加入新地图加入新地图(提供方法)可以分开gs用罗兰袭击的触发器触发狼堡争夺战复制1.02里面terrain34.attterrain35.att到data里面或自己写00FFFF开头全0文件
od打开gs搜索参考文本串ASCII"error:MapNumbermaxover.%s%d"找到对应位置
004B507B|>8B4DE4movecxdwordptrss:[ebp-1C]
004B507E|.33D2xoredxedx
004B5080|.8A91010100>movdlbyteptrds:[ecx+101]
004B5086|.33C0xoreaxeax
004B508883FA26cmpedx20修改这里20=32;修改为24
//----------------------------
他的意思是目前最大是32号地图,GS最多认为地图有32张,改24就是认为地图有36张
刚好大于35,这样GS就发现了35号地图,并加载.明白我的意思了吧..很清楚吧
004B508B|.0F9EC0setleal
004B508E|.898580FEFF>movdwordptrss:[ebp-180]eax
004B5094|>83BD80FEFF>cmpdwordptrss:[ebp-180]0
004B509B|.7565jnzshortGameServ.004B5102
004B509D|.0FBF0D407F>movsxecxwordptrds:[627F40]
004B50A4|.83C160addecx60
004B50A7|.51pushecx
004B50A8|.6844406100pushGameServ.00614044;ASCII"D:WORKMU_UNICODE_WORKMuGameServerSOURCEuser.cpp"
004B50AD|.6814436100pushGameServ.00614314;ASCII"error:MapNumbermaxover.%s%d"
ue修改gs查找............ConnectMember.txt.......Iplist.dat......terrain33.att...terrain32.att...terrain31.att...terrain25.att...terrain19.att...terrain12.att...terrain11.att...terrain10.att...terrain9.att....terrain8.att....terrain7.att....terrain6.att....
terrain5.att....terrain4.att....terrain3.att....terrain2.att....terrain1.att........!!..........................................UDPSocketcreateerror.......................................Warning.....MapServerInfo.dat.......AttackEvent%s......CDragonEvent%s.
添加或修改使gs读取34;35
//-----------------------
34和35要加在33前面可以用WINHEX改,GS是倒着来的
od打开gs搜索参考文本串ASCII"error:MapNumbermaxover.%s%d"找到对应位置
004B507B|>8B4DE4movecxdwordptrss:[ebp-1C]
004B507E|.33D2xoredxedx
004B5080|.8A91010100>movdlbyteptrds:[ecx+101]
004B5086|.33C0xoreaxeax
004B508883FA26cmpedx20修改这里20=32;修改为24
//----------------------------
他的意思是目前最大是32号地图,GS最多认为地图有32张,改24就是认为地图有36张
刚好大于35,这样GS就发现了35号地图,并加载.明白我的意思了吧..很清楚吧
004B508B|.0F9EC0setleal
004B508E|.898580FEFF>movdwordptrss:[ebp-180]eax
004B5094|>83BD80FEFF>cmpdwordptrss:[ebp-180]0
004B509B|.7565jnzshortGameServ.004B5102
004B509D|.0FBF0D407F>movsxecxwordptrds:[627F40]
004B50A4|.83C160addecx60
004B50A7|.51pushecx
004B50A8|.6844406100pushGameServ.00614044;ASCII"D:WORKMU_UNICODE_WORKMuGameServerSOURCEuser.cpp"
004B50AD|.6814436100pushGameServ.00614314;ASCII"error:MapNumbermaxover.%s%d"
ue修改gs查找............ConnectMember.txt.......Iplist.dat......terrain33.att...terrain32.att...terrain31.att...terrain25.att...terrain19.att...terrain12.att...terrain11.att...terrain10.att...terrain9.att....terrain8.att....terrain7.att....terrain6.att....
terrain5.att....terrain4.att....terrain3.att....terrain2.att....terrain1.att........!!..........................................UDPSocketcreateerror.......................................Warning.....MapServerInfo.dat.......AttackEvent%s......CDragonEvent%s.
添加或修改使gs读取34;35
//-----------------------
34和35要加在33前面可以用WINHEX改,GS是倒着来的

