LEG传奇引擎灵魂元素脚本每项元素醉多可加3%成功几率5%

来源: 作者: 点击:

在LEG传奇引擎中,对于灵魂元素脚本的每项元素,我们增加了3%的数值上限,并且调整了成功率至5%。这个改动经过了多个版本的测试和优化,确保其稳定性和有效性。

[@MAIN]
#IF
CHECKLEVELEX>119
#SAY
<COLOR=clAqua【灵魂元素】><COLOR=clRedHot~><COLOR=$00FF92≡≡≡><COLOR=$00FFA38><COLOR=$00FFB45><COLOR=$00FFD6合><COLOR=$00FFE7擊><COLOR=$00FFF82017><COLOR=$00F5FF年><COLOR=$00E4FF独><COLOR=$00D3FF家><COLOR=$00C2FF品><COLOR=$00B1FF牌><COLOR=$00A0FF合><COLOR=$0079FF击≡≡≡>\
\<COLOR=clOlive----------------------------------------------------------->\
\<COLOR=clLime每项元素可以可加3%成功几率5%失败后扣除5金刚石+5千元宝>.\
\<COLOR=clFuchsia1.><COLOR=clAqua物理伤害减少><COLOR=clAqua---><COLOR=clAqua战士攻击可减少更多伤害值.>\
\<COLOR=clFuchsia2.><COLOR=clAqua魔法伤害减少><COLOR=clAqua---><COLOR=clAqua法师或道士攻击可减少更多伤害值.>\
\<COLOR=clOlive----------------------------------------------------------->\
\<COLOR=clAqua〖><进入增加元素属性/@元素属性><COLOR=clAqua〗><COLOR=clAqua〖><提取装备元素属性/@提取属性><COLOR=clAqua〗>\
\<COLOR=clAqua〖><进入增加元素属性/@元素属性><COLOR=clAqua〗><COLOR=clAqua〖><提取装备元素属性/@提取属性><COLOR=clAqua〗>\
\<COLOR=clAqua〖><进入增加元素属性/@元素属性><COLOR=clAqua〗><COLOR=clAqua〖><提取装备元素属性/@提取属性><COLOR=clAqua〗>\\
#ACT
SendMSG4好的装备需要有好的元素如果你有霸主装备没元素也会打不过带有元素龍神装备的敌人哦!
SendMSG4好的装备需要有好的元素如果你有霸主装备没元素也会打不过带有元素龍神装备的敌人哦!
SendMSG4好的装备需要有好的元素如果你有霸主装备没元素也会打不过带有元素龍神装备的敌人哦!
break
#elseact
MESSAGEBOX您的等级太底了,等您120级了再来找我!


[@提取属性]
<COLOR=clAqua【提取元素】><COLOR=clRedHot~><COLOR=$00FF92≡≡≡><COLOR=$00FFA38><COLOR=$00FFB45><COLOR=$00FFD6合><COLOR=$00FFE7擊><COLOR=$00FFF82017><COLOR=$00F5FF年><COLOR=$00E4FF独><COLOR=$00D3FF家><COLOR=$00C2FF品><COLOR=$00B1FF牌><COLOR=$00A0FF合><COLOR=$0079FF击≡≡≡>\
\<COLOR=clOlive----------------------------------------------------------->\
<COLOR=clFuchsia提取装备的元素强化属性物理伤害减少.魔法伤害减少.>\
<COLOR=clLime但因为我的技术还没成熟目前只能提取皓月以上装备..>\
<COLOR=clAqua每件装备物理伤害减少.魔法伤害减少须加3%后才能提取>\
<COLOR=clSKYBLUE但作为回报代价我须收100金刚石.>\
\<COLOR=clOlive----------------------------------------------------------->\
#ACT
QUERYITEMDLG放进提取元素的装备@提取元素1110

[@提取元素111]
#IF
CHECKDLGITEMNAME血洗勋章1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE血洗勋章1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME嗜血勋章1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE嗜血勋章1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME噩梦勋章1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE噩梦勋章1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME毁灭勋章1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE毁灭勋章1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME轮回勋章1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE轮回勋章1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME灭世勋章1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE灭世勋章1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME诛仙勋章1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE诛仙勋章1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME杀神勋章1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE杀神勋章1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME皓月神靴1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE皓月神靴1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME热血神靴1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE热血神靴1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME龍神神靴1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE龍神神靴1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME霸主神靴1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE霸主神靴1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME皓月腰带1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE皓月腰带1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME热血腰带1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE热血腰带1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME龍神腰带1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE龍神腰带1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME霸主腰带1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE霸主腰带1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME皓月神戒1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE皓月神戒1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME热血神戒1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE热血神戒1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME龍神神戒1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE龍神神戒1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME霸主神戒1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE霸主神戒1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME真龍の之力1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE真龍の之力1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME审判の之力1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE审判の之力1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME皓月护腕1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE皓月护腕1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME热血护腕1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE热血护腕1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME龍神护腕1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE龍神护腕1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME霸主护腕1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE霸主护腕1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME皓月项链1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE皓月项链1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME热血项链1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE热血项链1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME龍神项链1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE龍神项链1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME霸主项链1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE霸主项链1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME皓月头盔1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE皓月头盔1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME热血头盔1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE热血头盔1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME龍神头盔1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE龍神头盔1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME霸主头盔1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE霸主头盔1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME皓月神甲(男)1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE皓月神甲(男)1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME皓月神甲(女)1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE皓月神甲(女)1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME热血神甲(男)1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE热血神甲(男)1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME热血神甲(女)1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE热血神甲(女)1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME龍神神甲(男)1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE龍神神甲(男)1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME龍神神甲(女)1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE龍神神甲(女)1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME霸主神甲(男)1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE霸主神甲(男)1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME龍神神甲(女)1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE霸主神甲(女)1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME皓月神剑1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE皓月神剑1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME皓月法杖1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE皓月法杖1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME皓月道扇1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE皓月道扇1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME热血神剑1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE热血神剑1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME热血法杖1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE热血法杖1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME热血道扇1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE热血道扇1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME龍神之刃1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE龍神之刃1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME龍神法杖1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE龍神法杖1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME龍神道扇1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE龍神道扇1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME霸主之刃1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE霸主之刃1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME霸主法杖1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE霸主法杖1
GIVE+3元素卷1
MOVP01
#IF
CHECKDLGITEMNAME霸主道扇1
CHECKDLGITEMADDVALUE20=3
CHECKDLGITEMADDVALUE21=3
CHECKGAMEDIAMOND>99
#ACT
GAMEDIAMOND-100
TAKEDLGITEM
GIVE霸主道扇1
GIVE+3元素卷1
MOVP01
#IF
EQUALP01
#ACT
MOVP00
DELAYCALL10@提取属性
BREAK
#ELSEACT
messagebox⒈:你放入的装备不可以提取元素\ \⒉:金刚石70级地图以上怪都打出或充米积分换取\ \⒊:你的金刚石数量不足!\ \
DELAYCALL10@提取属性
BREAK

[@元素属性]
\╔┄┄┄┄┄┄╗╔┄┄┄┄┄┄╗╔┄┄┄┄┄┄╗\
\┆<提升武器元素/@tiswqi>┆┆<提升衣服元素/@tisyf>┆┆<提升头盔元素/@tistok>┆\
\╚┄┄┄┄┄┄╝╚┄┄┄┄┄┄╝╚┄┄┄┄┄┄╝\
\╔┄┄┄┄┄┄╗╔┄┄┄┄┄┄╗╔┄┄┄┄┄┄╗\
\┆<提升项链元素/@tisxl>┆┆<提升勋章元素/@tsxunz>┆┆<提升手镯元素/@tisozu>┆\
\╚┄┄┄┄┄┄╝╚┄┄┄┄┄┄╝╚┄┄┄┄┄┄╝\
\╔┄┄┄┄┄┄╗╔┄┄┄┄┄┄╗╔┄┄┄┄┄┄╗\
\┆<提升戒指元素/@tsjiz>┆┆<提升腰带元素/@tsyad>┆┆<提升靴子元素/@tsxuzi>┆\
\╚┄┄┄┄┄┄╝╚┄┄┄┄┄┄╝╚┄┄┄┄┄┄╝\



[@tsxuzi]
<COLOR=clFuchsia靴子:><每项元素可以可加3%成功几率5%失败后扣除5金刚石+5千元宝>\\
<COLOR=clLime㊣─☆→──────><增加物理伤害减少/@xuezwlsh><COLOR=clLime─────←☆─㊣>\
<COLOR=clLime㊣─☆→──────><增加魔法伤害减少/@xuezmfsh><COLOR=clLime─────←☆─㊣>\
<COLOR=clAqua╔──☆→─────────────────←☆──╗>\
<COLOR=clAqua┊创新技术开发,让您长期有追求┊>\
<COLOR=clAqua╚──☆→─────────────────←☆──╝>\

[@xuezmbfy]
#IF
CheckItemAddValue1117<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX1117011
SENDMSG0恭喜:牛的玩家【%s】将靴子的忽视目标防御属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将靴子的忽视目标防御属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@xuezzjsh]
#IF
CheckItemAddValue1118<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX1118011
SENDMSG0恭喜:牛的玩家【%s】将靴子的伤害属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将靴子的伤害属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@xuezshfs]
#IF
CheckItemAddValue1119<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX1119011
SENDMSG0恭喜:牛的玩家【%s】将靴子的伤害反射属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将靴子的伤害反射属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@xuezwlsh]
#IF
RANDOM50
CheckItemAddValue1120<1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX1120011
SENDMSG0恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点15124930
break

#IF
RANDOM100
CheckItemAddValue1120=1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX1120011
SENDMSG0恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点15124930
break

#IF
RANDOM125
CheckItemAddValue1120=2
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX1120011
SENDMSG0恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点15124930
break


#IF
CheckItemAddValue1120<3
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
MESSAGEBOX非常抱歉,升级失败!
#elseact
messagebox操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!


[@xuezmfsh]
#IF
RANDOM50
CheckItemAddValue1121<1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX1121011
SENDMSG0恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点15124930
break

#IF
RANDOM100
CheckItemAddValue1121=1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX1121011
SENDMSG0恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点15124930
break

#IF
RANDOM125
CheckItemAddValue1121=2
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX1121011
SENDMSG0恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点15124930
break


#IF
CheckItemAddValue1121<3
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
MESSAGEBOX非常抱歉,升级失败!
#elseact
messagebox操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

;-------------------------------------------------------------腰带--------------------------------------------------------

[@tsyad]
<COLOR=clFuchsia腰带:><每项元素可以可加3%成功几率5%失败后扣除5金刚石+5千元宝>\\
;<COLOR=clLime㊣─☆→──────><增加忽视目标防御/@yaodmbfy><COLOR=clLime─────←☆─㊣>\
<COLOR=clLime㊣─☆→──────><增加物理伤害减少/@yaodwlsh><COLOR=clLime─────←☆─㊣>\
<COLOR=clLime㊣─☆→──────><增加魔法伤害减少/@yaodmfsh><COLOR=clLime─────←☆─㊣>\
;<COLOR=clLime㊣─☆→──────><增加伤害反射/@yaodshfs><COLOR=clLime─────←☆─㊣>\
;<COLOR=clLime㊣─☆→──────><增加伤害/@yaodzjsh><COLOR=clLime─────←☆─㊣>\
<COLOR=clAqua╔──☆→─────────────────←☆──╗>\
<COLOR=clAqua┊创新技术开发,让您长期有追求┊>\
<COLOR=clAqua╚──☆→─────────────────←☆──╝>\

[@yaodmbfy]
#IF
CheckItemAddValue1017<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX1017011
SENDMSG0恭喜:牛的玩家【%s】将腰带的忽视目标防御属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将腰带的忽视目标防御属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@yaodzjsh]
#IF
CheckItemAddValue1018<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX1018011
SENDMSG0恭喜:牛的玩家【%s】将腰带的伤害属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将腰带的伤害属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@yaodshfs]
#IF
CheckItemAddValue1019<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX1019011
SENDMSG0恭喜:牛的玩家【%s】将腰带的伤害反射属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将腰带的伤害反射属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@yaodwlsh]
#IF
RANDOM50
CheckItemAddValue1020<1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX1020011
SENDMSG0恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点15124930
break

#IF
RANDOM100
CheckItemAddValue1020=1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX1020011
SENDMSG0恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点15124930
break

#IF
RANDOM125
CheckItemAddValue1020=2
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX1020011
SENDMSG0恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点15124930
break


#IF
CheckItemAddValue1020<3
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
MESSAGEBOX非常抱歉,升级失败!
#elseact
messagebox操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!



[@yaodmfsh]
#IF
RANDOM50
CheckItemAddValue1021<1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX1021011
SENDMSG0恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点15124930
break

#IF
RANDOM100
CheckItemAddValue1021=1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX1021011
SENDMSG0恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点15124930
break

#IF
RANDOM125
CheckItemAddValue1021=2
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX1021011
SENDMSG0恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点15124930
break


#IF
CheckItemAddValue1021<3
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
MESSAGEBOX非常抱歉,升级失败!
#elseact
messagebox操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

;-------------------------------------------------------------头盔--------------------------------------------------------

[@tistok]
<COLOR=clFuchsia头盔:><每项元素可以可加3%成功几率5%失败后扣除5金刚石+5千元宝>\\
;<COLOR=clLime㊣─☆→──────><增加忽视目标防御/@toukmbfy><COLOR=clLime─────←☆─㊣>\
<COLOR=clLime㊣─☆→──────><增加物理伤害减少/@toukwlsh><COLOR=clLime─────←☆─㊣>\
<COLOR=clLime㊣─☆→──────><增加魔法伤害减少/@toukmfsh><COLOR=clLime─────←☆─㊣>\
;<COLOR=clLime㊣─☆→──────><增加伤害反射/@toukshfs><COLOR=clLime─────←☆─㊣>\
;<COLOR=clLime㊣─☆→──────><增加伤害/@toukzjsh><COLOR=clLime─────←☆─㊣>\
<COLOR=clAqua╔──☆→─────────────────←☆──╗>\
<COLOR=clAqua┊创新技术开发,让您长期有追求┊>\
<COLOR=clAqua╚──☆→─────────────────←☆──╝>\

[@toukmbfy]
#IF
CheckItemAddValue417<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX417011
SENDMSG0恭喜:牛的玩家【%s】将头盔的忽视目标防御属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将头盔的忽视目标防御属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@toukzjsh]
#IF
CheckItemAddValue418<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX418011
SENDMSG0恭喜:牛的玩家【%s】将头盔的伤害属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将头盔的伤害属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@toukshfs]
#IF
CheckItemAddValue419<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX419011
SENDMSG0恭喜:牛的玩家【%s】将头盔的伤害反射属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将头盔的伤害反射属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@toukwlsh]
#IF
RANDOM50
CheckItemAddValue420<1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX420011
SENDMSG0恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点15124930
break

#IF
RANDOM100
CheckItemAddValue420=1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX420011
SENDMSG0恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点15124930
break

#IF
RANDOM125
CheckItemAddValue420=2
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX420011
SENDMSG0恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点15124930
break



#IF
CheckItemAddValue420<3
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
MESSAGEBOX非常抱歉,升级失败!
#elseact
messagebox操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!


[@toukmfsh]
#IF
RANDOM50
CheckItemAddValue421<1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX421011
SENDMSG0恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点15124930
break

#IF
RANDOM100
CheckItemAddValue421=1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX421011
SENDMSG0恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点15124930
break

#IF
RANDOM125
CheckItemAddValue421=2
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX421011
SENDMSG0恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点15124930
break



#IF
CheckItemAddValue421<3
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
MESSAGEBOX非常抱歉,升级失败!
#elseact
messagebox操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

;-------------------------------------------------------------项链--------------------------------------------------------

[@tisxl]
<COLOR=clFuchsia项链:><每项元素可以可加3%成功几率5%失败后扣除5金刚石+5千元宝>\\
;<COLOR=clLime㊣─☆→──────><增加忽视目标防御/@xlmbfy><COLOR=clLime─────←☆─㊣>\
<COLOR=clLime㊣─☆→──────><增加物理伤害减少/@xlwlsh><COLOR=clLime─────←☆─㊣>\
<COLOR=clLime㊣─☆→──────><增加魔法伤害减少/@xlmfsh><COLOR=clLime─────←☆─㊣>\
;<COLOR=clLime㊣─☆→──────><增加伤害反射/@xlshfs><COLOR=clLime─────←☆─㊣>\
;<COLOR=clLime㊣─☆→──────><增加伤害/@xlzjsh><COLOR=clLime─────←☆─㊣>\
<COLOR=clAqua╔──☆→─────────────────←☆──╗>\
<COLOR=clAqua┊创新技术开发,让您长期有追求┊>\
<COLOR=clAqua╚──☆→─────────────────←☆──╝>\

[@xlmbfy]
#IF
CheckItemAddValue317<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX317011
SENDMSG0恭喜:牛的玩家【%s】将项链的忽视目标防御属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将项链的忽视目标防御属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@xlzjsh]
#IF
CheckItemAddValue318<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX318011
SENDMSG0恭喜:牛的玩家【%s】将项链的伤害属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将项链的伤害属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@xlshfs]
#IF
CheckItemAddValue319<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX319011
SENDMSG0恭喜:牛的玩家【%s】将项链的伤害反射属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将项链的伤害反射属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@xlwlsh]
#IF
RANDOM50
CheckItemAddValue320<1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX320011
SENDMSG0恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点15124930
break


#IF
RANDOM100
CheckItemAddValue320=1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX320011
SENDMSG0恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点15124930
break


#IF
RANDOM125
CheckItemAddValue320=2
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX320011
SENDMSG0恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点15124930
break



#IF
CheckItemAddValue320<3
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
MESSAGEBOX非常抱歉,升级失败!
#elseact
messagebox操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!


[@xlmfsh]
#IF
RANDOM50
CheckItemAddValue321<1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX321011
SENDMSG0恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点15124930
break

#IF
RANDOM100
CheckItemAddValue321=1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX321011
SENDMSG0恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点15124930
break

#IF
RANDOM125
CheckItemAddValue321=2
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX321011
SENDMSG0恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点15124930
break



#IF
CheckItemAddValue321<3
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
MESSAGEBOX非常抱歉,升级失败!
#elseact
messagebox操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

;-------------------------------------------------------------勋章--------------------------------------------------------

[@tsxunz]
<COLOR=clFuchsia勋章:><每项元素可以可加3%成功几率5%失败后扣除5金刚石+5千元宝>\\
;<COLOR=clLime㊣─☆→──────><增加忽视目标防御/@xunzmbfy><COLOR=clLime─────←☆─㊣>\
<COLOR=clLime㊣─☆→──────><增加物理伤害减少/@xunzwlsh><COLOR=clLime─────←☆─㊣>\
<COLOR=clLime㊣─☆→──────><增加魔法伤害减少/@xunzmfsh><COLOR=clLime─────←☆─㊣>\
;<COLOR=clLime㊣─☆→──────><增加伤害反射/@xunzshfs><COLOR=clLime─────←☆─㊣>\
;<COLOR=clLime㊣─☆→──────><增加伤害/@xunzzjsh><COLOR=clLime─────←☆─㊣>\
<COLOR=clAqua╔──☆→─────────────────←☆──╗>\
<COLOR=clAqua┊创新技术开发,让您长期有追求┊>\
<COLOR=clAqua╚──☆→─────────────────←☆──╝>\

[@xunzmbfy]
#IF
CheckItemAddValue217<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX217011
SENDMSG0恭喜:牛的玩家【%s】将勋章的忽视目标防御属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将勋章的忽视目标防御属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@xunzzjsh]
#IF
CheckItemAddValue218<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX218011
SENDMSG0恭喜:牛的玩家【%s】将勋章的伤害属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将勋章的伤害属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@xunzshfs]
#IF
CheckItemAddValue219<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX219011
SENDMSG0恭喜:牛的玩家【%s】将勋章的伤害反射属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将勋章的伤害反射属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@xunzwlsh]
#IF
RANDOM50
CheckItemAddValue220<1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX220011
SENDMSG0恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点15124930
break

#IF
RANDOM100
CheckItemAddValue220=1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX220011
SENDMSG0恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点15124930
break


#IF
RANDOM125
CheckItemAddValue220=2
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX220011
SENDMSG0恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点15124930
break



#IF
CheckItemAddValue220<3
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
MESSAGEBOX非常抱歉,升级失败!
#elseact
messagebox操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!


[@xunzmfsh]
#IF
RANDOM50
CheckItemAddValue221<1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX221011
SENDMSG0恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点15124930
break


#IF
RANDOM100
CheckItemAddValue221=1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX221011
SENDMSG0恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点15124930
break



#IF
RANDOM125
CheckItemAddValue221=2
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX221011
SENDMSG0恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点15124930
break




#IF
CheckItemAddValue221<3
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
MESSAGEBOX非常抱歉,升级失败!
#elseact
messagebox操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!


;-------------------------------------------------------------手镯--------------------------------------------------------

[@tisozu]
<COLOR=clFuchsia手镯:><每项元素可以可加3%成功几率5%失败后扣除5金刚石+5千元宝>\\
;<COLOR=clLime㊣─☆→──────><增加忽视目标防御/@shoumbfy><COLOR=clLime─────←☆─㊣>\
<COLOR=clLime㊣─☆→──────><增加物理伤害减少/@shouwlsh><COLOR=clLime─────←☆─㊣>\
<COLOR=clLime㊣─☆→──────><增加魔法伤害减少/@shoumfsh><COLOR=clLime─────←☆─㊣>\
;<COLOR=clLime㊣─☆→──────><增加伤害反射/@shoushfs><COLOR=clLime─────←☆─㊣>\
;<COLOR=clLime㊣─☆→──────><增加伤害/@shouzjsh><COLOR=clLime─────←☆─㊣>\
<COLOR=clAqua╔──☆→─────────────────←☆──╗>\
<COLOR=clAqua┊创新技术开发,让您长期有追求┊>\
<COLOR=clAqua╚──☆→─────────────────←☆──╝>\

[@shoumbfy]
#IF
CheckItemAddValue517<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX517011
SENDMSG0恭喜:牛的玩家【%s】将手镯的忽视目标防御属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将手镯的忽视目标防御属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@shouzjsh]
#IF
CheckItemAddValue518<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX518011
SENDMSG0恭喜:牛的玩家【%s】将手镯的伤害属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将手镯的伤害属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@shoushfs]
#IF
CheckItemAddValue519<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX519011
SENDMSG0恭喜:牛的玩家【%s】将手镯的伤害反射属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将手镯的伤害反射属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@shouwlsh]
#IF
RANDOM50
CheckItemAddValue520<1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX520011
SENDMSG0恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点15124930
break

#IF
RANDOM100
CheckItemAddValue520=1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX520011
SENDMSG0恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点15124930
break

#IF
RANDOM125
CheckItemAddValue520=2
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX520011
SENDMSG0恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点15124930
break



#IF
CheckItemAddValue520<3
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
MESSAGEBOX非常抱歉,升级失败!
#elseact
messagebox操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

[@shoumfsh]
#IF
RANDOM50
CheckItemAddValue521<1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX521011
SENDMSG0恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点15124930
break

#IF
RANDOM100
CheckItemAddValue521=1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX521011
SENDMSG0恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点15124930
break

#IF
RANDOM125
CheckItemAddValue521=2
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX521011
SENDMSG0恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点15124930
break



#IF
CheckItemAddValue521<3
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
MESSAGEBOX非常抱歉,升级失败!
#elseact
messagebox操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!
;-------------------------------------------------------------戒指--------------------------------------------------------

[@tsjiz]
<COLOR=clFuchsia戒指:><每项元素可以可加3%成功几率5%失败后扣除5金刚石+5千元宝>\\
;<COLOR=clLime㊣─☆→──────><增加忽视目标防御/@jiezmbfy><COLOR=clLime─────←☆─㊣>\
<COLOR=clLime㊣─☆→──────><增加物理伤害减少/@jiezwlsh><COLOR=clLime─────←☆─㊣>\
<COLOR=clLime㊣─☆→──────><增加魔法伤害减少/@jiezmfsh><COLOR=clLime─────←☆─㊣>\
;<COLOR=clLime㊣─☆→──────><增加伤害反射/@jiezshfs><COLOR=clLime─────←☆─㊣>\
;<COLOR=clLime㊣─☆→──────><增加伤害/@jiezzjsh><COLOR=clLime─────←☆─㊣>\
<COLOR=clAqua╔──☆→─────────────────←☆──╗>\
<COLOR=clAqua┊创新技术开发,让您长期有追求┊>\
<COLOR=clAqua╚──☆→─────────────────←☆──╝>\

[@jiezmbfy]
#IF
CheckItemAddValue717<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX717011
SENDMSG0恭喜:牛的玩家【%s】将戒指的忽视目标防御属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将戒指的忽视目标防御属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@jiezzjsh]
#IF
CheckItemAddValue718<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX718011
SENDMSG0恭喜:牛的玩家【%s】将戒指的伤害属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将戒指的伤害属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@jiezshfs]
#IF
CheckItemAddValue719<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX719011
SENDMSG0恭喜:牛的玩家【%s】将戒指的伤害反射属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将戒指的伤害反射属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@jiezwlsh]
#IF
RANDOM50
CheckItemAddValue720<1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX720011
SENDMSG0恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点15124930
break

#IF
RANDOM100
CheckItemAddValue720=1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX720011
SENDMSG0恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点15124930
break

#IF
RANDOM125
CheckItemAddValue720=2
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX720011
SENDMSG0恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点15124930
break




#IF
CheckItemAddValue720<3
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
MESSAGEBOX非常抱歉,升级失败!
#elseact
messagebox操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!


[@jiezmfsh]
#IF
RANDOM50
CheckItemAddValue721<1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX721011
SENDMSG0恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点15124930
break


#IF
RANDOM100
CheckItemAddValue721=1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX721011
SENDMSG0恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点15124930
break


#IF
RANDOM125
CheckItemAddValue721=2
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX721011
SENDMSG0恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点15124930
break



#IF
CheckItemAddValue721<3
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
MESSAGEBOX非常抱歉,升级失败!
#elseact
messagebox操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

;-------------------------------------------------------------武器--------------------------------------------------------

[@tiswqi]
<COLOR=clFuchsia武器:><每项元素可以可加3%成功几率5%失败后扣除5金刚石+5千元宝>\\
;<COLOR=clLime㊣─☆→──────><增加忽视目标防御/@wuqimbfy><COLOR=clLime─────←☆─㊣>\
<COLOR=clLime㊣─☆→──────><增加物理伤害减少/@wuqiwlsh><COLOR=clLime─────←☆─㊣>\
<COLOR=clLime㊣─☆→──────><增加魔法伤害减少/@wuqimfsh><COLOR=clLime─────←☆─㊣>\
;<COLOR=clLime㊣─☆→──────><增加伤害反射/@wuqishfs><COLOR=clLime─────←☆─㊣>\
;<COLOR=clLime㊣─☆→──────><增加伤害/@wuqizjsh><COLOR=clLime─────←☆─㊣>\
<COLOR=clAqua╔──☆→─────────────────←☆──╗>\
<COLOR=clAqua┊创新技术开发,让您长期有追求┊>\
<COLOR=clAqua╚──☆→─────────────────←☆──╝>\

[@wuqimbfy]
#IF
CheckItemAddValue117<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX117011
SENDMSG0恭喜:牛的玩家【%s】将武器的忽视目标防御属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将武器的忽视目标防御属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@wuqizjsh]
#IF
CheckItemAddValue118<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX118011
SENDMSG0恭喜:牛的玩家【%s】将武器的伤害属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将武器的伤害属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@wuqishfs]
#IF
CheckItemAddValue119<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX119011
SENDMSG0恭喜:牛的玩家【%s】将武器的伤害反射属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将武器的伤害反射属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@wuqiwlsh]
#IF
RANDOM50
CheckItemAddValue120<1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX120011
SENDMSG0恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点15124930
break


#IF
RANDOM100
CheckItemAddValue120=1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX120011
SENDMSG0恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点15124930
break


#IF
RANDOM125
CheckItemAddValue120=2
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX120011
SENDMSG0恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点15124930
break





#IF
CheckItemAddValue120<3
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
MESSAGEBOX非常抱歉,升级失败!
#elseact
messagebox操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!


[@wuqimfsh]
#IF
RANDOM50
CheckItemAddValue121<1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX121011
SENDMSG0恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点15124930
break


#IF
RANDOM100
CheckItemAddValue121=1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX121011
SENDMSG0恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点15124930
break


#IF
RANDOM125
CheckItemAddValue121=2
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX121011
SENDMSG0恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点15124930
break



#IF
CheckItemAddValue121<3
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
MESSAGEBOX非常抱歉,升级失败!
#elseact
messagebox操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!
;-------------------------------------------------------------衣服--------------------------------------------------------

[@tisyf]
<COLOR=clFuchsia衣服:><每项元素可以可加3%成功几率5%失败后扣除5金刚石+5千元宝>\\
;<COLOR=clLime㊣─☆→──────><增加忽视目标防御/@yifumbfy><COLOR=clLime─────←☆─㊣>\
<COLOR=clLime㊣─☆→──────><增加物理伤害减少/@yifuwlsh><COLOR=clLime─────←☆─㊣>\
<COLOR=clLime㊣─☆→──────><增加魔法伤害减少/@yifumfsh><COLOR=clLime─────←☆─㊣>\
;<COLOR=clLime㊣─☆→──────><增加伤害反射/@yifushfs><COLOR=clLime─────←☆─㊣>\
;<COLOR=clLime㊣─☆→──────><增加伤害/@yifuzjsh><COLOR=clLime─────←☆─㊣>\
<COLOR=clAqua╔──☆→─────────────────←☆──╗>\
<COLOR=clAqua┊创新技术开发,让您长期有追求┊>\
<COLOR=clAqua╚──☆→─────────────────←☆──╝>\

[@yifumbfy]
#IF
CheckItemAddValue017<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX017011
SENDMSG0恭喜:牛的玩家【%s】将衣服的忽视目标防御属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将衣服的忽视目标防御属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@yifuzjsh]
#IF
CheckItemAddValue018<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX018011
SENDMSG0恭喜:牛的玩家【%s】将衣服的伤害属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将衣服的伤害属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@yifushfs]
#IF
CheckItemAddValue019<10
CHECKGAMEGOLD>4999
#ACT
GAMEGOLD-5000
UPGRADEITEMEX019011
SENDMSG0恭喜:牛的玩家【%s】将衣服的伤害反射属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将衣服的伤害反射属性提升一点15124930
break
#elseact
messagebox对不起!升级元素需要5金刚石+5千元宝!
Break

[@yifuwlsh]
#IF
RANDOM50
CheckItemAddValue020<1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX020011
SENDMSG0恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点15124930
break

#IF
RANDOM100
CheckItemAddValue020=1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX020011
SENDMSG0恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点15124930
break

#IF
RANDOM125
CheckItemAddValue020=2
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX020011
SENDMSG0恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点15124930
break



#IF
CheckItemAddValue020<3
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
MESSAGEBOX非常抱歉,升级失败!
#elseact
messagebox操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!

[@yifumfsh]
#IF
RANDOM50
CheckItemAddValue021<1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX021011
SENDMSG0恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点15124930
break


#IF
RANDOM100
CheckItemAddValue021=1
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX021011
SENDMSG0恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点15124930
break



#IF
RANDOM125
CheckItemAddValue021=2
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
UPGRADEITEMEX021011
SENDMSG0恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点15124930
SENDMSG0恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点15124930
break



#IF
CheckItemAddValue021<3
CHECKGAMEDIAMOND>4
CHECKGAMEGOLD>4999
#ACT
GAMEDIAMOND-5
GAMEGOLD-5000
MESSAGEBOX非常抱歉,升级失败!
#elseact
messagebox操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!



[@修复主号元素属性]
#IF
CHECKBAGSIZE11
#ACT
goto@修复主号元素
#ELSEACT
MESSAGEBOX请将装备带在身上包袱保留空格11个,否则修复不了!!
[@修复主号元素]
#IF
CHECKDLGITEMNAME热血神靴1
CheckItemAddValue1120>4
CheckItemAddValue1121>4
#ACT
Takew热血神靴1
GIVE热血神靴1
TakeOn热血神靴11
UPGRADEITEMEX1120011
UPGRADEITEMEX1120011
UPGRADEITEMEX1120011
UPGRADEITEMEX1121011
UPGRADEITEMEX1121011
UPGRADEITEMEX1121011
break



#IF
CHECKDLGITEMNAME热血神靴1
CheckItemAddValue1120>3
CheckItemAddValue1121>3
#ACT
Takew热血神靴1
GIVE热血神靴1
TakeOn热血神靴11
UPGRADEITEMEX1120011
UPGRADEITEMEX1120011
UPGRADEITEMEX1120011
UPGRADEITEMEX1121011
UPGRADEITEMEX1121011
UPGRADEITEMEX1121011
break




#IF
CHECKDLGITEMNAME热血神靴1
CheckItemAddValue1120>4
#ACT
Takew热血神靴1
GIVE热血神靴1
TakeOn热血神靴11
UPGRADEITEMEX1120011
UPGRADEITEMEX1120011
UPGRADEITEMEX1120011
break



#IF
CHECKDLGITEMNAME热血神靴1
CheckItemAddValue1121>4
#ACT
Takew热血神靴1
GIVE热血神靴1
TakeOn热血神靴11
UPGRADEITEMEX1121011
UPGRADEITEMEX1121011
UPGRADEITEMEX1121011
break




#IF
CHECKDLGITEMNAME热血神靴1
CheckItemAddValue1120>3
#ACT
Takew热血神靴1
GIVE热血神靴1
TakeOn热血神靴11
UPGRADEITEMEX1120011
UPGRADEITEMEX1120011
UPGRADEITEMEX1120011
break



#IF
CHECKDLGITEMNAME热血神靴1
CheckItemAddValue1121>3
#ACT
Takew热血神靴1
GIVE热血神靴1
TakeOn热血神靴11
UPGRADEITEMEX1121011
UPGRADEITEMEX1121011
UPGRADEITEMEX1121011
break



#IF
CHECKDLGITEMNAME皓月神靴1
CheckItemAddValue1120>4
CheckItemAddValue1121>4
#ACT
Takew皓月神靴1
GIVE皓月神靴1
TakeOn皓月神靴11
UPGRADEITEMEX1120011
UPGRADEITEMEX1120011
UPGRADEITEMEX1120011
UPGRADEITEMEX1121011
UPGRADEITEMEX1121011
UPGRADEITEMEX1121011
break



#IF
CHECKDLGITEMNAME皓月神靴1
CheckItemAddValue1120>3
CheckItemAddValue1121>3
#ACT
Takew皓月神靴1
GIVE皓月神靴1
TakeOn皓月神靴11
UPGRADEITEMEX1120011
UPGRADEITEMEX1120011
UPGRADEITEMEX1120011
UPGRADEITEMEX1121011
UPGRADEITEMEX1121011
UPGRADEITEMEX1121011
break




#IF
CHECKDLGITEMNAME皓月神靴1
CheckItemAddValue1120>4
#ACT
Takew皓月神靴1
GIVE皓月神靴1
TakeOn皓月神靴11
UPGRADEITEMEX1120011
UPGRADEITEMEX1120011
UPGRADEITEMEX1120011
break



#IF
CHECKDLGITEMNAME皓月神靴1
CheckItemAddValue1121>4
#ACT
Takew皓月神靴1
GIVE皓月神靴1
TakeOn皓月神靴11
UPGRADEITEMEX1121011
UPGRADEITEMEX1121011
UPGRADEITEMEX1121011
break




#IF
CHECKDLGITEMNAME皓月神靴1
CheckItemAddValue1120>3
#ACT
Takew皓月神靴1
GIVE皓月神靴1
TakeOn皓月神靴11
UPGRADEITEMEX1120011
UPGRADEITEMEX1120011
UPGRADEITEMEX1120011
break



#IF
CHECKDLGITEMNAME皓月神靴1
CheckItemAddValue1121>3
#ACT
Takew皓月神靴1
GIVE皓月神靴1
TakeOn皓月神靴11
UPGRADEITEMEX1121011
UPGRADEITEMEX1121011
UPGRADEITEMEX1121011
break


#IF
CHECKDLGITEMNAME热血腰带1
CheckItemAddValue1020>4
CheckItemAddValue1021>4
#ACT
Takew热血腰带1
GIVE热血腰带1
TakeOn热血腰带10
UPGRADEITEMEX1020011
UPGRADEITEMEX1020011
UPGRADEITEMEX1020011
UPGRADEITEMEX1021011
UPGRADEITEMEX1021011
UPGRADEITEMEX1021011
break



#IF
CHECKDLGITEMNAME热血腰带1
CheckItemAddValue1020>3
CheckItemAddValue1021>3
#ACT
Takew热血腰带1
GIVE热血腰带1
TakeOn热血腰带10
UPGRADEITEMEX1020011
UPGRADEITEMEX1020011
UPGRADEITEMEX1020011
UPGRADEITEMEX1021011
UPGRADEITEMEX1021011
UPGRADEITEMEX1021011
break




#IF
CHECKDLGITEMNAME热血腰带1
CheckItemAddValue1020>4
#ACT
Takew热血腰带1
GIVE热血腰带1
TakeOn热血腰带10
UPGRADEITEMEX1020011
UPGRADEITEMEX1020011
UPGRADEITEMEX1020011
break



#IF
CHECKDLGITEMNAME热血腰带1
CheckItemAddValue1021>4
#ACT
Takew热血腰带1
GIVE热血腰带1
TakeOn热血腰带10
UPGRADEITEMEX1021011
UPGRADEITEMEX1021011
UPGRADEITEMEX1021011
break




#IF
CHECKDLGITEMNAME热血腰带1
CheckItemAddValue1020>3
#ACT
Takew热血腰带1
GIVE热血腰带1
TakeOn热血腰带10
UPGRADEITEMEX1020011
UPGRADEITEMEX1020011
UPGRADEITEMEX1020011
break



#IF
CHECKDLGITEMNAME热血腰带1
CheckItemAddValue1021>3
#ACT
Takew热血腰带1
GIVE热血腰带1
TakeOn热血腰带10
UPGRADEITEMEX1021011
UPGRADEITEMEX1021011
UPGRADEITEMEX1021011
break



#IF
CHECKDLGITEMNAME皓月腰带1
CheckItemAddValue1020>4
CheckItemAddValue1021>4
#ACT
Takew皓月腰带1
GIVE皓月腰带1
TakeOn皓月腰带10
UPGRADEITEMEX1020011
UPGRADEITEMEX1020011
UPGRADEITEMEX1020011
UPGRADEITEMEX1021011
UPGRADEITEMEX1021011
UPGRADEITEMEX1021011
break



#IF
CHECKDLGITEMNAME皓月腰带1
CheckItemAddValue1020>3
CheckItemAddValue1021>3
#ACT
Takew皓月腰带1
GIVE皓月腰带1
TakeOn皓月腰带10
UPGRADEITEMEX1020011
UPGRADEITEMEX1020011
UPGRADEITEMEX1020011
UPGRADEITEMEX1021011
UPGRADEITEMEX1021011
UPGRADEITEMEX1021011
break




#IF
CHECKDLGITEMNAME皓月腰带1
CheckItemAddValue1020>4
#ACT
Takew皓月腰带1
GIVE皓月腰带1
TakeOn皓月腰带10
UPGRADEITEMEX1020011
UPGRADEITEMEX1020011
UPGRADEITEMEX1020011
break



#IF
CHECKDLGITEMNAME皓月腰带1
CheckItemAddValue1021>4
#ACT
Takew皓月腰带1
GIVE皓月腰带1
TakeOn皓月腰带10
UPGRADEITEMEX1021011
UPGRADEITEMEX1021011
UPGRADEITEMEX1021011
break




#IF
CHECKDLGITEMNAME皓月腰带1
CheckItemAddValue1020>3
#ACT
Takew皓月腰带1
GIVE皓月腰带1
TakeOn皓月腰带10
UPGRADEITEMEX1020011
UPGRADEITEMEX1020011
UPGRADEITEMEX1020011
break



#IF
CHECKDLGITEMNAME皓月腰带1
CheckItemAddValue1021>3
#ACT
Takew皓月腰带1
GIVE皓月腰带1
TakeOn皓月腰带10
UPGRADEITEMEX1021011
UPGRADEITEMEX1021011
UPGRADEITEMEX1021011
break

#IF
CHECKDLGITEMNAME热血神戒1
CheckItemAddValue720>4
CheckItemAddValue721>4
#ACT
Takew热血神戒1
GIVE热血神戒1
TakeOn热血神戒7
UPGRADEITEMEX720011
UPGRADEITEMEX720011
UPGRADEITEMEX720011
UPGRADEITEMEX721011
UPGRADEITEMEX721011
UPGRADEITEMEX721011
break



#IF
CHECKDLGITEMNAME热血神戒1
CheckItemAddValue720>3
CheckItemAddValue721>3
#ACT
Takew热血神戒1
GIVE热血神戒1
TakeOn热血神戒7
UPGRADEITEMEX720011
UPGRADEITEMEX720011
UPGRADEITEMEX720011
UPGRADEITEMEX721011
UPGRADEITEMEX721011
UPGRADEITEMEX721011
break




#IF
CHECKDLGITEMNAME热血神戒1
CheckItemAddValue720>4
#ACT
Takew热血神戒1
GIVE热血神戒1
TakeOn热血神戒7
UPGRADEITEMEX720011
UPGRADEITEMEX720011
UPGRADEITEMEX720011
break



#IF
CHECKDLGITEMNAME热血神戒1
CheckItemAddValue721>4
#ACT
Takew热血神戒1
GIVE热血神戒1
TakeOn热血神戒7
UPGRADEITEMEX721011
UPGRADEITEMEX721011
UPGRADEITEMEX721011
break




#IF
CHECKDLGITEMNAME热血神戒1
CheckItemAddValue720>3
#ACT
Takew热血神戒1
GIVE热血神戒1
TakeOn热血神戒7
UPGRADEITEMEX720011
UPGRADEITEMEX720011
UPGRADEITEMEX720011
break



#IF
CHECKDLGITEMNAME热血神戒1
CheckItemAddValue721>3
#ACT
Takew热血神戒1
GIVE热血神戒1
TakeOn热血神戒7
UPGRADEITEMEX721011
UPGRADEITEMEX721011
UPGRADEITEMEX721011
break



#IF
CHECKDLGITEMNAME热血神戒1
CheckItemAddValue820>4
CheckItemAddValue821>4
#ACT
Takew热血神戒1
GIVE热血神戒1
TakeOn热血神戒8
UPGRADEITEMEX820011
UPGRADEITEMEX820011
UPGRADEITEMEX820011
UPGRADEITEMEX821011
UPGRADEITEMEX821011
UPGRADEITEMEX821011
break



#IF
CHECKDLGITEMNAME热血神戒1
CheckItemAddValue820>3
CheckItemAddValue821>3
#ACT
Takew热血神戒1
GIVE热血神戒1
TakeOn热血神戒8
UPGRADEITEMEX820011
UPGRADEITEMEX820011
UPGRADEITEMEX820011
UPGRADEITEMEX821011
UPGRADEITEMEX821011
UPGRADEITEMEX821011
break




#IF
CHECKDLGITEMNAME热血神戒1
CheckItemAddValue820>4
#ACT
Takew热血神戒1
GIVE热血神戒1
TakeOn热血神戒8
UPGRADEITEMEX820011
UPGRADEITEMEX820011
UPGRADEITEMEX820011
break



#IF
CHECKDLGITEMNAME热血神戒1
CheckItemAddValue821>4
#ACT
Takew热血神戒1
GIVE热血神戒1
TakeOn热血神戒8
UPGRADEITEMEX821011
UPGRADEITEMEX821011
UPGRADEITEMEX821011
break




#IF
CHECKDLGITEMNAME热血神戒1
CheckItemAddValue820>3
#ACT
Takew热血神戒1
GIVE热血神戒1
TakeOn热血神戒8
UPGRADEITEMEX820011
UPGRADEITEMEX820011
UPGRADEITEMEX820011
break



#IF
CHECKDLGITEMNAME热血神戒1
CheckItemAddValue821>3
#ACT
Takew热血神戒1
GIVE热血神戒1
TakeOn热血神戒8
UPGRADEITEMEX821011
UPGRADEITEMEX821011
UPGRADEITEMEX821011
break



#IF
CHECKDLGITEMNAME皓月神戒1
CheckItemAddValue720>4
CheckItemAddValue721>4
#ACT
Takew皓月神戒1
GIVE皓月神戒1
TakeOn皓月神戒7
UPGRADEITEMEX720011
UPGRADEITEMEX720011
UPGRADEITEMEX720011
UPGRADEITEMEX721011
UPGRADEITEMEX721011
UPGRADEITEMEX721011
break



#IF
CHECKDLGITEMNAME皓月神戒1
CheckItemAddValue720>3
CheckItemAddValue721>3
#ACT
Takew皓月神戒1
GIVE皓月神戒1
TakeOn皓月神戒7
UPGRADEITEMEX720011
UPGRADEITEMEX720011
UPGRADEITEMEX720011
UPGRADEITEMEX721011
UPGRADEITEMEX721011
UPGRADEITEMEX721011
break




#IF
CHECKDLGITEMNAME皓月神戒1
CheckItemAddValue720>4
#ACT
Takew皓月神戒1
GIVE皓月神戒1
TakeOn皓月神戒7
UPGRADEITEMEX720011
UPGRADEITEMEX720011
UPGRADEITEMEX720011
break



#IF
CHECKDLGITEMNAME皓月神戒1
CheckItemAddValue721>4
#ACT
Takew皓月神戒1
GIVE皓月神戒1
TakeOn皓月神戒7
UPGRADEITEMEX721011
UPGRADEITEMEX721011
UPGRADEITEMEX721011
break




#IF
CHECKDLGITEMNAME皓月神戒1
CheckItemAddValue720>3
#ACT
Takew皓月神戒1
GIVE皓月神戒1
TakeOn皓月神戒7
UPGRADEITEMEX720011
UPGRADEITEMEX720011
UPGRADEITEMEX720011
break



#IF
CHECKDLGITEMNAME皓月神戒1
CheckItemAddValue721>3
#ACT
Takew皓月神戒1
GIVE皓月神戒1
TakeOn皓月神戒7
UPGRADEITEMEX721011
UPGRADEITEMEX721011
UPGRADEITEMEX721011
break



#IF
CHECKDLGITEMNAME皓月神戒1
CheckItemAddValue820>4
CheckItemAddValue821>4
#ACT
Takew皓月神戒1
GIVE皓月神戒1
TakeOn皓月神戒8
UPGRADEITEMEX820011
UPGRADEITEMEX820011
UPGRADEITEMEX820011
UPGRADEITEMEX821011
UPGRADEITEMEX821011
UPGRADEITEMEX821011
break



#IF
CHECKDLGITEMNAME皓月神戒1
CheckItemAddValue820>3
CheckItemAddValue821>3
#ACT
Takew皓月神戒1
GIVE皓月神戒1
TakeOn皓月神戒8
UPGRADEITEMEX820011
UPGRADEITEMEX820011
UPGRADEITEMEX820011
UPGRADEITEMEX821011
UPGRADEITEMEX821011
UPGRADEITEMEX821011
break




#IF
CHECKDLGITEMNAME皓月神戒1
CheckItemAddValue820>4
#ACT
Takew皓月神戒1
GIVE皓月神戒1
TakeOn皓月神戒8
UPGRADEITEMEX820011
UPGRADEITEMEX820011
UPGRADEITEMEX820011
break



#IF
CHECKDLGITEMNAME皓月神戒1
CheckItemAddValue821>4
#ACT
Takew皓月神戒1
GIVE皓月神戒1
TakeOn皓月神戒8
UPGRADEITEMEX821011
UPGRADEITEMEX821011
UPGRADEITEMEX821011
break




#IF
CHECKDLGITEMNAME皓月神戒1
CheckItemAddValue820>3
#ACT
Takew皓月神戒1
GIVE皓月神戒1
TakeOn皓月神戒8
UPGRADEITEMEX820011
UPGRADEITEMEX820011
UPGRADEITEMEX820011
break



#IF
CHECKDLGITEMNAME皓月神戒1
CheckItemAddValue821>3
#ACT
Takew皓月神戒1
GIVE皓月神戒1
TakeOn皓月神戒8
UPGRADEITEMEX821011
UPGRADEITEMEX821011
UPGRADEITEMEX821011
break





#IF
CHECKDLGITEMNAME热血护腕1
CheckItemAddValue520>4
CheckItemAddValue521>4
#ACT
Takew热血护腕1
GIVE热血护腕1
TakeOn热血护腕5
UPGRADEITEMEX520011
UPGRADEITEMEX520011
UPGRADEITEMEX520011
UPGRADEITEMEX521011
UPGRADEITEMEX521011
UPGRADEITEMEX521011
break



#IF
CHECKDLGITEMNAME热血护腕1
CheckItemAddValue520>3
CheckItemAddValue521>3
#ACT
Takew热血护腕1
GIVE热血护腕1
TakeOn热血护腕5
UPGRADEITEMEX520011
UPGRADEITEMEX520011
UPGRADEITEMEX520011
UPGRADEITEMEX521011
UPGRADEITEMEX521011
UPGRADEITEMEX521011
break




#IF
CHECKDLGITEMNAME热血护腕1
CheckItemAddValue520>4
#ACT
Takew热血护腕1
GIVE热血护腕1
TakeOn热血护腕5
UPGRADEITEMEX520011
UPGRADEITEMEX520011
UPGRADEITEMEX520011
break



#IF
CHECKDLGITEMNAME热血护腕1
CheckItemAddValue521>4
#ACT
Takew热血护腕1
GIVE热血护腕1
TakeOn热血护腕5
UPGRADEITEMEX521011
UPGRADEITEMEX521011
UPGRADEITEMEX521011
break




#IF
CHECKDLGITEMNAME热血护腕1
CheckItemAddValue520>3
#ACT
Takew热血护腕1
GIVE热血护腕1
TakeOn热血护腕5
UPGRADEITEMEX520011
UPGRADEITEMEX520011
UPGRADEITEMEX520011
break



#IF
CHECKDLGITEMNAME热血护腕1
CheckItemAddValue521>3
#ACT
Takew热血护腕1
GIVE热血护腕1
TakeOn热血护腕5
UPGRADEITEMEX521011
UPGRADEITEMEX521011
UPGRADEITEMEX521011
break


#IF
CHECKDLGITEMNAME热血护腕1
CheckItemAddValue620>4
CheckItemAddValue621>4
#ACT
Takew热血护腕1
GIVE热血护腕1
TakeOn热血护腕6
UPGRADEITEMEX620011
UPGRADEITEMEX620011
UPGRADEITEMEX620011
UPGRADEITEMEX621011
UPGRADEITEMEX621011
UPGRADEITEMEX621011
break



#IF
CHECKDLGITEMNAME热血护腕1
CheckItemAddValue620>3
CheckItemAddValue621>3
#ACT
Takew热血护腕1
GIVE热血护腕1
TakeOn热血护腕6
UPGRADEITEMEX620011
UPGRADEITEMEX620011
UPGRADEITEMEX620011
UPGRADEITEMEX621011
UPGRADEITEMEX621011
UPGRADEITEMEX621011
break




#IF
CHECKDLGITEMNAME热血护腕1
CheckItemAddValue620>4
#ACT
Takew热血护腕1
GIVE热血护腕1
TakeOn热血护腕6
UPGRADEITEMEX620011
UPGRADEITEMEX620011
UPGRADEITEMEX620011
break



#IF
CHECKDLGITEMNAME热血护腕1
CheckItemAddValue621>4
#ACT
Takew热血护腕1
GIVE热血护腕1
TakeOn热血护腕6
UPGRADEITEMEX621011
UPGRADEITEMEX621011
UPGRADEITEMEX621011
break




#IF
CHECKDLGITEMNAME热血护腕1
CheckItemAddValue620>3
#ACT
Takew热血护腕1
GIVE热血护腕1
TakeOn热血护腕6
UPGRADEITEMEX620011
UPGRADEITEMEX620011
UPGRADEITEMEX620011
break



#IF
CHECKDLGITEMNAME热血护腕1
CheckItemAddValue621>3
#ACT
Takew热血护腕1
GIVE热血护腕1
TakeOn热血护腕6
UPGRADEITEMEX621011
UPGRADEITEMEX621011
UPGRADEITEMEX621011
break



#IF
CHECKDLGITEMNAME皓月护腕1
CheckItemAddValue520>4
CheckItemAddValue521>4
#ACT
Takew皓月护腕1
GIVE皓月护腕1
TakeOn皓月护腕5
UPGRADEITEMEX520011
UPGRADEITEMEX520011
UPGRADEITEMEX520011
UPGRADEITEMEX521011
UPGRADEITEMEX521011
UPGRADEITEMEX521011
break



#IF
CHECKDLGITEMNAME皓月护腕1
CheckItemAddValue520>3
CheckItemAddValue521>3
#ACT
Takew皓月护腕1
GIVE皓月护腕1
TakeOn皓月护腕5
UPGRADEITEMEX520011
UPGRADEITEMEX520011
UPGRADEITEMEX520011
UPGRADEITEMEX521011
UPGRADEITEMEX521011
UPGRADEITEMEX521011
break




#IF
CHECKDLGITEMNAME皓月护腕1
CheckItemAddValue520>4
#ACT
Takew皓月护腕1
GIVE皓月护腕1
TakeOn皓月护腕5
UPGRADEITEMEX520011
UPGRADEITEMEX520011
UPGRADEITEMEX520011
break



#IF
CHECKDLGITEMNAME皓月护腕1
CheckItemAddValue521>4
#ACT
Takew皓月护腕1
GIVE皓月护腕1
TakeOn皓月护腕5
UPGRADEITEMEX521011
UPGRADEITEMEX521011
UPGRADEITEMEX521011
break




#IF
CHECKDLGITEMNAME皓月护腕1
CheckItemAddValue520>3
#ACT
Takew皓月护腕1
GIVE皓月护腕1
TakeOn皓月护腕5
UPGRADEITEMEX520011
UPGRADEITEMEX520011
UPGRADEITEMEX520011
break



#IF
CHECKDLGITEMNAME皓月护腕1
CheckItemAddValue521>3
#ACT
Takew皓月护腕1
GIVE皓月护腕1
TakeOn皓月护腕5
UPGRADEITEMEX521011
UPGRADEITEMEX521011
UPGRADEITEMEX521011
break




#IF
CHECKDLGITEMNAME皓月护腕1
CheckItemAddValue620>4
CheckItemAddValue621>4
#ACT
Takew皓月护腕1
GIVE皓月护腕1
TakeOn皓月护腕6
UPGRADEITEMEX620011
UPGRADEITEMEX620011
UPGRADEITEMEX620011
UPGRADEITEMEX621011
UPGRADEITEMEX621011
UPGRADEITEMEX621011
break



#IF
CHECKDLGITEMNAME皓月护腕1
CheckItemAddValue620>3
CheckItemAddValue621>3
#ACT
Takew皓月护腕1
GIVE皓月护腕1
TakeOn皓月护腕6
UPGRADEITEMEX620011
UPGRADEITEMEX620011
UPGRADEITEMEX620011
UPGRADEITEMEX621011
UPGRADEITEMEX621011
UPGRADEITEMEX621011
break




#IF
CHECKDLGITEMNAME皓月护腕1
CheckItemAddValue620>4
#ACT
Takew皓月护腕1
GIVE皓月护腕1
TakeOn皓月护腕6
UPGRADEITEMEX620011
UPGRADEITEMEX620011
UPGRADEITEMEX620011
break



#IF
CHECKDLGITEMNAME皓月护腕1
CheckItemAddValue621>4
#ACT
Takew皓月护腕1
GIVE皓月护腕1
TakeOn皓月护腕6
UPGRADEITEMEX621011
UPGRADEITEMEX621011
UPGRADEITEMEX621011
break




#IF
CHECKDLGITEMNAME皓月护腕1
CheckItemAddValue620>3
#ACT
Takew皓月护腕1
GIVE皓月护腕1
TakeOn皓月护腕6
UPGRADEITEMEX620011
UPGRADEITEMEX620011
UPGRADEITEMEX620011
break



#IF
CHECKDLGITEMNAME皓月护腕1
CheckItemAddValue621>3
#ACT
Takew皓月护腕1
GIVE皓月护腕1
TakeOn皓月护腕6
UPGRADEITEMEX621011
UPGRADEITEMEX621011
UPGRADEITEMEX621011
break




#IF
CHECKDLGITEMNAME热血头盔1
CheckItemAddValue420>4
CheckItemAddValue421>4
#ACT
Takew热血头盔1
GIVE热血头盔1
TakeOn热血头盔4
UPGRADEITEMEX420011
UPGRADEITEMEX420011
UPGRADEITEMEX420011
UPGRADEITEMEX421011
UPGRADEITEMEX421011
UPGRADEITEMEX421011
break



#IF
CHECKDLGITEMNAME热血头盔1
CheckItemAddValue420>3
CheckItemAddValue421>3
#ACT
Takew热血头盔1
GIVE热血头盔1
TakeOn热血头盔4
UPGRADEITEMEX420011
UPGRADEITEMEX420011
UPGRADEITEMEX420011
UPGRADEITEMEX421011
UPGRADEITEMEX421011
UPGRADEITEMEX421011
break




#IF
CHECKDLGITEMNAME热血头盔1
CheckItemAddValue420>4
#ACT
Takew热血头盔1
GIVE热血头盔1
TakeOn热血头盔4
UPGRADEITEMEX420011
UPGRADEITEMEX420011
UPGRADEITEMEX420011
break



#IF
CHECKDLGITEMNAME热血头盔1
CheckItemAddValue421>4
#ACT
Takew热血头盔1
GIVE热血头盔1
TakeOn热血头盔4
UPGRADEITEMEX421011
UPGRADEITEMEX421011
UPGRADEITEMEX421011
break




#IF
CHECKDLGITEMNAME热血头盔1
CheckItemAddValue420>3
#ACT
Takew热血头盔1
GIVE热血头盔1
TakeOn热血头盔4
UPGRADEITEMEX420011
UPGRADEITEMEX420011
UPGRADEITEMEX420011
break



#IF
CHECKDLGITEMNAME热血头盔1
CheckItemAddValue421>3
#ACT
Takew热血头盔1
GIVE热血头盔1
TakeOn热血头盔4
UPGRADEITEMEX421011
UPGRADEITEMEX421011
UPGRADEITEMEX421011
break



#IF
CHECKDLGITEMNAME皓月头盔1
CheckItemAddValue420>4
CheckItemAddValue421>4
#ACT
Takew皓月头盔1
GIVE皓月头盔1
TakeOn皓月头盔4
UPGRADEITEMEX420011
UPGRADEITEMEX420011
UPGRADEITEMEX420011
UPGRADEITEMEX421011
UPGRADEITEMEX421011
UPGRADEITEMEX421011
break



#IF
CHECKDLGITEMNAME皓月头盔1
CheckItemAddValue420>3
CheckItemAddValue421>3
#ACT
Takew皓月头盔1
GIVE皓月头盔1
TakeOn皓月头盔4
UPGRADEITEMEX420011
UPGRADEITEMEX420011
UPGRADEITEMEX420011
UPGRADEITEMEX421011
UPGRADEITEMEX421011
UPGRADEITEMEX421011
break




#IF
CHECKDLGITEMNAME皓月头盔1
CheckItemAddValue420>4
#ACT
Takew皓月头盔1
GIVE皓月头盔1
TakeOn皓月头盔4
UPGRADEITEMEX420011
UPGRADEITEMEX420011
UPGRADEITEMEX420011
break



#IF
CHECKDLGITEMNAME皓月头盔1
CheckItemAddValue421>4
#ACT
Takew皓月头盔1
GIVE皓月头盔1
TakeOn皓月头盔4
UPGRADEITEMEX421011
UPGRADEITEMEX421011
UPGRADEITEMEX421011
break




#IF
CHECKDLGITEMNAME皓月头盔1
CheckItemAddValue420>3
#ACT
Takew皓月头盔1
GIVE皓月头盔1
TakeOn皓月头盔4
UPGRADEITEMEX420011
UPGRADEITEMEX420011
UPGRADEITEMEX420011
break



#IF
CHECKDLGITEMNAME皓月头盔1
CheckItemAddValue421>3
#ACT
Takew皓月头盔1
GIVE皓月头盔1
TakeOn皓月头盔4
UPGRADEITEMEX421011
UPGRADEITEMEX421011
UPGRADEITEMEX421011
break


#IF
CHECKDLGITEMNAME热血项链1
CheckItemAddValue320>4
CheckItemAddValue321>4
#ACT
Takew热血项链1
GIVE热血项链1
TakeOn热血项链3
UPGRADEITEMEX320011
UPGRADEITEMEX320011
UPGRADEITEMEX320011
UPGRADEITEMEX321011
UPGRADEITEMEX321011
UPGRADEITEMEX321011
break



#IF
CHECKDLGITEMNAME热血项链1
CheckItemAddValue320>3
CheckItemAddValue321>3
#ACT
Takew热血项链1
GIVE热血项链1
TakeOn热血项链3
UPGRADEITEMEX320011
UPGRADEITEMEX320011
UPGRADEITEMEX320011
UPGRADEITEMEX321011
UPGRADEITEMEX321011
UPGRADEITEMEX321011
break




#IF
CHECKDLGITEMNAME热血项链1
CheckItemAddValue320>4
#ACT
Takew热血项链1
GIVE热血项链1
TakeOn热血项链3
UPGRADEITEMEX320011
UPGRADEITEMEX320011
UPGRADEITEMEX320011
break



#IF
CHECKDLGITEMNAME热血项链1
CheckItemAddValue321>4
#ACT
Takew热血项链1
GIVE热血项链1
TakeOn热血项链3
UPGRADEITEMEX321011
UPGRADEITEMEX321011
UPGRADEITEMEX321011
break




#IF
CHECKDLGITEMNAME热血项链1
CheckItemAddValue320>3
#ACT
Takew热血项链1
GIVE热血项链1
TakeOn热血项链3
UPGRADEITEMEX320011
UPGRADEITEMEX320011
UPGRADEITEMEX320011
break



#IF
CHECKDLGITEMNAME热血项链1
CheckItemAddValue321>3
#ACT
Takew热血项链1
GIVE热血项链1
TakeOn热血项链3
UPGRADEITEMEX321011
UPGRADEITEMEX321011
UPGRADEITEMEX321011
break



#IF
CHECKDLGITEMNAME皓月项链1
CheckItemAddValue320>4
CheckItemAddValue321>4
#ACT
Takew皓月项链1
GIVE皓月项链1
TakeOn皓月项链3
UPGRADEITEMEX320011
UPGRADEITEMEX320011
UPGRADEITEMEX320011
UPGRADEITEMEX321011
UPGRADEITEMEX321011
UPGRADEITEMEX321011
break



#IF
CHECKDLGITEMNAME皓月项链1
CheckItemAddValue320>3
CheckItemAddValue321>3
#ACT
Takew皓月项链1
GIVE皓月项链1
TakeOn皓月项链3
UPGRADEITEMEX320011
UPGRADEITEMEX320011
UPGRADEITEMEX320011
UPGRADEITEMEX321011
UPGRADEITEMEX321011
UPGRADEITEMEX321011
break




#IF
CHECKDLGITEMNAME皓月项链1
CheckItemAddValue320>4
#ACT
Takew皓月项链1
GIVE皓月项链1
TakeOn皓月项链3
UPGRADEITEMEX320011
UPGRADEITEMEX320011
UPGRADEITEMEX320011
break



#IF
CHECKDLGITEMNAME皓月项链1
CheckItemAddValue321>4
#ACT
Takew皓月项链1
GIVE皓月项链1
TakeOn皓月项链3
UPGRADEITEMEX321011
UPGRADEITEMEX321011
UPGRADEITEMEX321011
break




#IF
CHECKDLGITEMNAME皓月项链1
CheckItemAddValue320>3
#ACT
Takew皓月项链1
GIVE皓月项链1
TakeOn皓月项链3
UPGRADEITEMEX320011
UPGRADEITEMEX320011
UPGRADEITEMEX320011
break



#IF
CHECKDLGITEMNAME皓月项链1
CheckItemAddValue321>3
#ACT
Takew皓月项链1
GIVE皓月项链1
TakeOn皓月项链3
UPGRADEITEMEX321011
UPGRADEITEMEX321011
UPGRADEITEMEX321011
break


#IF
CHECKDLGITEMNAME热血神甲(男)1
CheckItemAddValue020>4
CheckItemAddValue021>4
#ACT
Takew热血神甲(男)1
GIVE热血神甲(男)1
TakeOn热血神甲(男)0
UPGRADEITEMEX020011
UPGRADEITEMEX020011
UPGRADEITEMEX020011
UPGRADEITEMEX021011
UPGRADEITEMEX021011
UPGRADEITEMEX021011
break



#IF
CHECKDLGITEMNAME热血神甲(男)1
CheckItemAddValue020>3
CheckItemAddValue021>3
#ACT
Takew热血神甲(男)1
GIVE热血神甲(男)1
TakeOn热血神甲(男)0
UPGRADEITEMEX020011
UPGRADEITEMEX020011
UPGRADEITEMEX020011
UPGRADEITEMEX021011
UPGRADEITEMEX021011
UPGRADEITEMEX021011
break




#IF
CHECKDLGITEMNAME热血神甲(男)1
CheckItemAddValue020>4
#ACT
Takew热血神甲(男)1
GIVE热血神甲(男)1
TakeOn热血神甲(男)0
UPGRADEITEMEX020011
UPGRADEITEMEX020011
UPGRADEITEMEX020011
break



#IF
CHECKDLGITEMNAME热血神甲(男)1
CheckItemAddValue021>4
#ACT
Takew热血神甲(男)1
GIVE热血神甲(男)1
TakeOn热血神甲(男)0
UPGRADEITEMEX021011
UPGRADEITEMEX021011
UPGRADEITEMEX021011
break




#IF
CHECKDLGITEMNAME热血神甲(男)1
CheckItemAddValue020>3
#ACT
Takew热血神甲(男)1
GIVE热血神甲(男)1
TakeOn热血神甲(男)0
UPGRADEITEMEX020011
UPGRADEITEMEX020011
UPGRADEITEMEX020011
break



#IF
CHECKDLGITEMNAME热血神甲(男)1
CheckItemAddValue021>3
#ACT
Takew热血神甲(男)1
GIVE热血神甲(男)1
TakeOn热血神甲(男)0
UPGRADEITEMEX021011
UPGRADEITEMEX021011
UPGRADEITEMEX021011
break



#IF
CHECKDLGITEMNAME皓月神甲(男)1
CheckItemAddValue020>4
CheckItemAddValue021>4
#ACT
Takew皓月神甲(男)1
GIVE皓月神甲(男)1
TakeOn皓月神甲(男)0
UPGRADEITEMEX020011
UPGRADEITEMEX020011
UPGRADEITEMEX020011
UPGRADEITEMEX021011
UPGRADEITEMEX021011
UPGRADEITEMEX021011
break



#IF
CHECKDLGITEMNAME皓月神甲(男)1
CheckItemAddValue020>3
CheckItemAddValue021>3
#ACT
Takew皓月神甲(男)1
GIVE皓月神甲(男)1
TakeOn皓月神甲(男)0
UPGRADEITEMEX020011
UPGRADEITEMEX020011
UPGRADEITEMEX020011
UPGRADEITEMEX021011
UPGRADEITEMEX021011
UPGRADEITEMEX021011
break




#IF
CHECKDLGITEMNAME皓月神甲(男)1
CheckItemAddValue020>4
#ACT
Takew皓月神甲(男)1
GIVE皓月神甲(男)1
TakeOn皓月神甲(男)0
UPGRADEITEMEX020011
UPGRADEITEMEX020011
UPGRADEITEMEX020011
break



#IF
CHECKDLGITEMNAME皓月神甲(男)1
CheckItemAddValue021>4
#ACT
Takew皓月神甲(男)1
GIVE皓月神甲(男)1
TakeOn皓月神甲(男)0
UPGRADEITEMEX021011
UPGRADEITEMEX021011
UPGRADEITEMEX021011
break




#IF
CHECKDLGITEMNAME皓月神甲(男)1
CheckItemAddValue020>3
#ACT
Takew皓月神甲(男)1
GIVE皓月神甲(男)1
TakeOn皓月神甲(男)0
UPGRADEITEMEX020011
UPGRADEITEMEX020011
UPGRADEITEMEX020011
break



#IF
CHECKDLGITEMNAME皓月神甲(男)1
CheckItemAddValue021>3
#ACT
Takew皓月神甲(男)1
GIVE皓月神甲(男)1
TakeOn皓月神甲(男)0
UPGRADEITEMEX021011
UPGRADEITEMEX021011
UPGRADEITEMEX021011
break


#IF
CHECKDLGITEMNAME热血神甲(女)1
CheckItemAddValue020>4
CheckItemAddValue021>4
#ACT
Takew热血神甲(女)1
GIVE热血神甲(女)1
TakeOn热血神甲(女)0
UPGRADEITEMEX020011
UPGRADEITEMEX020011
UPGRADEITEMEX020011
UPGRADEITEMEX021011
UPGRADEITEMEX021011
UPGRADEITEMEX021011
break



#IF
CHECKDLGITEMNAME热血神甲(女)1
CheckItemAddValue020>3
CheckItemAddValue021>3
#ACT
Takew热血神甲(女)1
GIVE热血神甲(女)1
TakeOn热血神甲(女)0
UPGRADEITEMEX020011
UPGRADEITEMEX020011
UPGRADEITEMEX020011
UPGRADEITEMEX021011
UPGRADEITEMEX021011
UPGRADEITEMEX021011
break




#IF
CHECKDLGITEMNAME热血神甲(女)1
CheckItemAddValue020>4
#ACT
Takew热血神甲(女)1
GIVE热血神甲(女)1
TakeOn热血神甲(女)0
UPGRADEITEMEX020011
UPGRADEITEMEX020011
UPGRADEITEMEX020011
break



#IF
CHECKDLGITEMNAME热血神甲(女)1
CheckItemAddValue021>4
#ACT
Takew热血神甲(女)1
GIVE热血神甲(女)1
TakeOn热血神甲(女)0
UPGRADEITEMEX021011
UPGRADEITEMEX021011
UPGRADEITEMEX021011
break




#IF
CHECKDLGITEMNAME热血神甲(女)1
CheckItemAddValue020>3
#ACT
Takew热血神甲(女)1
GIVE热血神甲(女)1
TakeOn热血神甲(女)0
UPGRADEITEMEX020011
UPGRADEITEMEX020011
UPGRADEITEMEX020011
break



#IF
CHECKDLGITEMNAME热血神甲(女)1
CheckItemAddValue021>3
#ACT
Takew热血神甲(女)1
GIVE热血神甲(女)1
TakeOn热血神甲(女)0
UPGRADEITEMEX021011
UPGRADEITEMEX021011
UPGRADEITEMEX021011
break



#IF
CHECKDLGITEMNAME皓月神甲(女)1
CheckItemAddValue020>4
CheckItemAddValue021>4
#ACT
Takew皓月神甲(女)1
GIVE皓月神甲(女)1
TakeOn皓月神甲(女)0
UPGRADEITEMEX020011
UPGRADEITEMEX020011
UPGRADEITEMEX020011
UPGRADEITEMEX021011
UPGRADEITEMEX021011
UPGRADEITEMEX021011
break



#IF
CHECKDLGITEMNAME皓月神甲(女)1
CheckItemAddValue020>3
CheckItemAddValue021>3
#ACT
Takew皓月神甲(女)1
GIVE皓月神甲(女)1
TakeOn皓月神甲(女)0
UPGRADEITEMEX020011
UPGRADEITEMEX020011
UPGRADEITEMEX020011
UPGRADEITEMEX021011
UPGRADEITEMEX021011
UPGRADEITEMEX021011
break




#IF
CHECKDLGITEMNAME皓月神甲(女)1
CheckItemAddValue020>4
#ACT
Takew皓月神甲(女)1
GIVE皓月神甲(女)1
TakeOn皓月神甲(女)0
UPGRADEITEMEX020011
UPGRADEITEMEX020011
UPGRADEITEMEX020011
break



#IF
CHECKDLGITEMNAME皓月神甲(女)1
CheckItemAddValue021>4
#ACT
Takew皓月神甲(女)1
GIVE皓月神甲(女)1
TakeOn皓月神甲(女)0
UPGRADEITEMEX021011
UPGRADEITEMEX021011
UPGRADEITEMEX021011
break




#IF
CHECKDLGITEMNAME皓月神甲(女)1
CheckItemAddValue020>3
#ACT
Takew皓月神甲(女)1
GIVE皓月神甲(女)1
TakeOn皓月神甲(女)0
UPGRADEITEMEX020011
UPGRADEITEMEX020011
UPGRADEITEMEX020011
break



#IF
CHECKDLGITEMNAME皓月神甲(女)1
CheckItemAddValue021>3
#ACT
Takew皓月神甲(女)1
GIVE皓月神甲(女)1
TakeOn皓月神甲(女)0
UPGRADEITEMEX021011
UPGRADEITEMEX021011
UPGRADEITEMEX021011
break


#IF
CHECKDLGITEMNAME热血神剑1
CheckItemAddValue120>4
CheckItemAddValue121>4
#ACT
Takew热血神剑1
GIVE热血神剑1
TakeOn热血神剑1
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
break



#IF
CHECKDLGITEMNAME热血神剑1
CheckItemAddValue120>3
CheckItemAddValue121>3
#ACT
Takew热血神剑1
GIVE热血神剑1
TakeOn热血神剑1
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
break




#IF
CHECKDLGITEMNAME热血神剑1
CheckItemAddValue120>4
#ACT
Takew热血神剑1
GIVE热血神剑1
TakeOn热血神剑1
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX120011
break



#IF
CHECKDLGITEMNAME热血神剑1
CheckItemAddValue121>4
#ACT
Takew热血神剑1
GIVE热血神剑1
TakeOn热血神剑1
UPGRADEITEMEX121011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
break




#IF
CHECKDLGITEMNAME热血神剑1
CheckItemAddValue120>3
#ACT
Takew热血神剑1
GIVE热血神剑1
TakeOn热血神剑1
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX120011
break



#IF
CHECKDLGITEMNAME热血神剑1
CheckItemAddValue121>3
#ACT
Takew热血神剑1
GIVE热血神剑1
TakeOn热血神剑1
UPGRADEITEMEX121011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
break



#IF
CHECKDLGITEMNAME皓月神剑1
CheckItemAddValue120>4
CheckItemAddValue121>4
#ACT
Takew皓月神剑1
GIVE皓月神剑1
TakeOn皓月神剑1
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
break



#IF
CHECKDLGITEMNAME皓月神剑1
CheckItemAddValue120>3
CheckItemAddValue121>3
#ACT
Takew皓月神剑1
GIVE皓月神剑1
TakeOn皓月神剑1
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
break




#IF
CHECKDLGITEMNAME皓月神剑1
CheckItemAddValue120>4
#ACT
Takew皓月神剑1
GIVE皓月神剑1
TakeOn皓月神剑1
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX120011
break



#IF
CHECKDLGITEMNAME皓月神剑1
CheckItemAddValue121>4
#ACT
Takew皓月神剑1
GIVE皓月神剑1
TakeOn皓月神剑1
UPGRADEITEMEX121011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
break




#IF
CHECKDLGITEMNAME皓月神剑1
CheckItemAddValue120>3
#ACT
Takew皓月神剑1
GIVE皓月神剑1
TakeOn皓月神剑1
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX120011
break



#IF
CHECKDLGITEMNAME皓月神剑1
CheckItemAddValue121>3
#ACT
Takew皓月神剑1
GIVE皓月神剑1
TakeOn皓月神剑1
UPGRADEITEMEX121011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
break



#IF
CHECKDLGITEMNAME热血道扇1
CheckItemAddValue120>4
CheckItemAddValue121>4
#ACT
Takew热血道扇1
GIVE热血道扇1
TakeOn热血道扇1
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
break



#IF
CHECKDLGITEMNAME热血道扇1
CheckItemAddValue120>3
CheckItemAddValue121>3
#ACT
Takew热血道扇1
GIVE热血道扇1
TakeOn热血道扇1
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
break




#IF
CHECKDLGITEMNAME热血道扇1
CheckItemAddValue120>4
#ACT
Takew热血道扇1
GIVE热血道扇1
TakeOn热血道扇1
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX120011
break



#IF
CHECKDLGITEMNAME热血道扇1
CheckItemAddValue121>4
#ACT
Takew热血道扇1
GIVE热血道扇1
TakeOn热血道扇1
UPGRADEITEMEX121011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
break




#IF
CHECKDLGITEMNAME热血道扇1
CheckItemAddValue120>3
#ACT
Takew热血道扇1
GIVE热血道扇1
TakeOn热血道扇1
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX120011
break



#IF
CHECKDLGITEMNAME热血道扇1
CheckItemAddValue121>3
#ACT
Takew热血道扇1
GIVE热血道扇1
TakeOn热血道扇1
UPGRADEITEMEX121011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
break



#IF
CHECKDLGITEMNAME皓月道扇1
CheckItemAddValue120>4
CheckItemAddValue121>4
#ACT
Takew皓月道扇1
GIVE皓月道扇1
TakeOn皓月道扇1
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
break



#IF
CHECKDLGITEMNAME皓月道扇1
CheckItemAddValue120>3
CheckItemAddValue121>3
#ACT
Takew皓月道扇1
GIVE皓月道扇1
TakeOn皓月道扇1
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
break




#IF
CHECKDLGITEMNAME皓月道扇1
CheckItemAddValue120>4
#ACT
Takew皓月道扇1
GIVE皓月道扇1
TakeOn皓月道扇1
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX120011
break



#IF
CHECKDLGITEMNAME皓月道扇1
CheckItemAddValue121>4
#ACT
Takew皓月道扇1
GIVE皓月道扇1
TakeOn皓月道扇1
UPGRADEITEMEX121011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
break




#IF
CHECKDLGITEMNAME皓月道扇1
CheckItemAddValue120>3
#ACT
Takew皓月道扇1
GIVE皓月道扇1
TakeOn皓月道扇1
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX120011
break



#IF
CHECKDLGITEMNAME皓月道扇1
CheckItemAddValue121>3
#ACT
Takew皓月道扇1
GIVE皓月道扇1
TakeOn皓月道扇1
UPGRADEITEMEX121011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
break



#IF
CHECKDLGITEMNAME热血法杖1
CheckItemAddValue120>4
CheckItemAddValue121>4
#ACT
Takew热血法杖1
GIVE热血法杖1
TakeOn热血法杖1
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
break



#IF
CHECKDLGITEMNAME热血法杖1
CheckItemAddValue120>3
CheckItemAddValue121>3
#ACT
Takew热血法杖1
GIVE热血法杖1
TakeOn热血法杖1
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
break




#IF
CHECKDLGITEMNAME热血法杖1
CheckItemAddValue120>4
#ACT
Takew热血法杖1
GIVE热血法杖1
TakeOn热血法杖1
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX120011
break



#IF
CHECKDLGITEMNAME热血法杖1
CheckItemAddValue121>4
#ACT
Takew热血法杖1
GIVE热血法杖1
TakeOn热血法杖1
UPGRADEITEMEX121011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
break




#IF
CHECKDLGITEMNAME热血法杖1
CheckItemAddValue120>3
#ACT
Takew热血法杖1
GIVE热血法杖1
TakeOn热血法杖1
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX120011
break



#IF
CHECKDLGITEMNAME热血法杖1
CheckItemAddValue121>3
#ACT
Takew热血法杖1
GIVE热血法杖1
TakeOn热血法杖1
UPGRADEITEMEX121011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
break



#IF
CHECKDLGITEMNAME皓月法杖1
CheckItemAddValue120>4
CheckItemAddValue121>4
#ACT
Takew皓月法杖1
GIVE皓月法杖1
TakeOn皓月法杖1
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
break



#IF
CHECKDLGITEMNAME皓月法杖1
CheckItemAddValue120>3
CheckItemAddValue121>3
#ACT
Takew皓月法杖1
GIVE皓月法杖1
TakeOn皓月法杖1
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
break




#IF
CHECKDLGITEMNAME皓月法杖1
CheckItemAddValue120>4
#ACT
Takew皓月法杖1
GIVE皓月法杖1
TakeOn皓月法杖1
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX120011
break



#IF
CHECKDLGITEMNAME皓月法杖1
CheckItemAddValue121>4
#ACT
Takew皓月法杖1
GIVE皓月法杖1
TakeOn皓月法杖1
UPGRADEITEMEX121011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
break




#IF
CHECKDLGITEMNAME皓月法杖1
CheckItemAddValue120>3
#ACT
Takew皓月法杖1
GIVE皓月法杖1
TakeOn皓月法杖1
UPGRADEITEMEX120011
UPGRADEITEMEX120011
UPGRADEITEMEX120011
break



#IF
CHECKDLGITEMNAME皓月法杖1
CheckItemAddValue121>3
#ACT
Takew皓月法杖1
GIVE皓月法杖1
TakeOn皓月法杖1
UPGRADEITEMEX121011
UPGRADEITEMEX121011
UPGRADEITEMEX121011
break


#IF
CHECKDLGITEMNAME血洗勋章1
CheckItemAddValue220>4
CheckItemAddValue221>4
#ACT
Takew血洗勋章1
GIVE血洗勋章1
TakeOn血洗勋章2
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
break



#IF
CHECKDLGITEMNAME血洗勋章1
CheckItemAddValue220>3
CheckItemAddValue221>3
#ACT
Takew血洗勋章1
GIVE血洗勋章1
TakeOn血洗勋章2
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
break




#IF
CHECKDLGITEMNAME血洗勋章1
CheckItemAddValue220>4
#ACT
Takew血洗勋章1
GIVE血洗勋章1
TakeOn血洗勋章2
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX220011
break



#IF
CHECKDLGITEMNAME血洗勋章1
CheckItemAddValue221>4
#ACT
Takew血洗勋章1
GIVE血洗勋章1
TakeOn血洗勋章2
UPGRADEITEMEX221011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
break




#IF
CHECKDLGITEMNAME血洗勋章1
CheckItemAddValue220>3
#ACT
Takew血洗勋章1
GIVE血洗勋章1
TakeOn血洗勋章2
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX220011
break



#IF
CHECKDLGITEMNAME血洗勋章1
CheckItemAddValue221>3
#ACT
Takew血洗勋章1
GIVE血洗勋章1
TakeOn血洗勋章2
UPGRADEITEMEX221011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
break



#IF
CHECKDLGITEMNAME嗜血勋章1
CheckItemAddValue220>4
CheckItemAddValue221>4
#ACT
Takew嗜血勋章1
GIVE嗜血勋章1
TakeOn嗜血勋章2
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
break



#IF
CHECKDLGITEMNAME嗜血勋章1
CheckItemAddValue220>3
CheckItemAddValue221>3
#ACT
Takew嗜血勋章1
GIVE嗜血勋章1
TakeOn嗜血勋章2
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
break




#IF
CHECKDLGITEMNAME嗜血勋章1
CheckItemAddValue220>4
#ACT
Takew嗜血勋章1
GIVE嗜血勋章1
TakeOn嗜血勋章2
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX220011
break



#IF
CHECKDLGITEMNAME嗜血勋章1
CheckItemAddValue221>4
#ACT
Takew嗜血勋章1
GIVE嗜血勋章1
TakeOn嗜血勋章2
UPGRADEITEMEX221011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
break




#IF
CHECKDLGITEMNAME嗜血勋章1
CheckItemAddValue220>3
#ACT
Takew嗜血勋章1
GIVE嗜血勋章1
TakeOn嗜血勋章2
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX220011
break



#IF
CHECKDLGITEMNAME嗜血勋章1
CheckItemAddValue221>3
#ACT
Takew嗜血勋章1
GIVE嗜血勋章1
TakeOn嗜血勋章2
UPGRADEITEMEX221011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
break

#IF
CHECKDLGITEMNAME噩梦勋章1
CheckItemAddValue220>4
CheckItemAddValue221>4
#ACT
Takew噩梦勋章1
GIVE噩梦勋章1
TakeOn噩梦勋章2
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
break



#IF
CHECKDLGITEMNAME噩梦勋章1
CheckItemAddValue220>3
CheckItemAddValue221>3
#ACT
Takew噩梦勋章1
GIVE噩梦勋章1
TakeOn噩梦勋章2
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
break




#IF
CHECKDLGITEMNAME噩梦勋章1
CheckItemAddValue220>4
#ACT
Takew噩梦勋章1
GIVE噩梦勋章1
TakeOn噩梦勋章2
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX220011
break



#IF
CHECKDLGITEMNAME噩梦勋章1
CheckItemAddValue221>4
#ACT
Takew噩梦勋章1
GIVE噩梦勋章1
TakeOn噩梦勋章2
UPGRADEITEMEX221011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
break




#IF
CHECKDLGITEMNAME噩梦勋章1
CheckItemAddValue220>3
#ACT
Takew噩梦勋章1
GIVE噩梦勋章1
TakeOn噩梦勋章2
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX220011
break



#IF
CHECKDLGITEMNAME噩梦勋章1
CheckItemAddValue221>3
#ACT
Takew噩梦勋章1
GIVE噩梦勋章1
TakeOn噩梦勋章2
UPGRADEITEMEX221011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
break



#IF
CHECKDLGITEMNAME毁灭勋章1
CheckItemAddValue220>4
CheckItemAddValue221>4
#ACT
Takew毁灭勋章1
GIVE毁灭勋章1
TakeOn毁灭勋章2
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
break



#IF
CHECKDLGITEMNAME毁灭勋章1
CheckItemAddValue220>3
CheckItemAddValue221>3
#ACT
Takew毁灭勋章1
GIVE毁灭勋章1
TakeOn毁灭勋章2
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
break




#IF
CHECKDLGITEMNAME毁灭勋章1
CheckItemAddValue220>4
#ACT
Takew毁灭勋章1
GIVE毁灭勋章1
TakeOn毁灭勋章2
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX220011
break



#IF
CHECKDLGITEMNAME毁灭勋章1
CheckItemAddValue221>4
#ACT
Takew毁灭勋章1
GIVE毁灭勋章1
TakeOn毁灭勋章2
UPGRADEITEMEX221011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
break




#IF
CHECKDLGITEMNAME毁灭勋章1
CheckItemAddValue220>3
#ACT
Takew毁灭勋章1
GIVE毁灭勋章1
TakeOn毁灭勋章2
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX220011
break



#IF
CHECKDLGITEMNAME毁灭勋章1
CheckItemAddValue221>3
#ACT
Takew毁灭勋章1
GIVE毁灭勋章1
TakeOn毁灭勋章2
UPGRADEITEMEX221011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
break


#IF
CHECKDLGITEMNAME轮回勋章1
CheckItemAddValue220>4
CheckItemAddValue221>4
#ACT
Takew轮回勋章1
GIVE轮回勋章1
TakeOn轮回勋章2
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
break



#IF
CHECKDLGITEMNAME轮回勋章1
CheckItemAddValue220>3
CheckItemAddValue221>3
#ACT
Takew轮回勋章1
GIVE轮回勋章1
TakeOn轮回勋章2
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
break




#IF
CHECKDLGITEMNAME轮回勋章1
CheckItemAddValue220>4
#ACT
Takew轮回勋章1
GIVE轮回勋章1
TakeOn轮回勋章2
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX220011
break



#IF
CHECKDLGITEMNAME轮回勋章1
CheckItemAddValue221>4
#ACT
Takew轮回勋章1
GIVE轮回勋章1
TakeOn轮回勋章2
UPGRADEITEMEX221011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
break




#IF
CHECKDLGITEMNAME轮回勋章1
CheckItemAddValue220>3
#ACT
Takew轮回勋章1
GIVE轮回勋章1
TakeOn轮回勋章2
UPGRADEITEMEX220011
UPGRADEITEMEX220011
UPGRADEITEMEX220011
break



#IF
CHECKDLGITEMNAME轮回勋章1
CheckItemAddValue221>3
#ACT
Takew轮回勋章1
GIVE轮回勋章1
TakeOn轮回勋章2
UPGRADEITEMEX221011
UPGRADEITEMEX221011
UPGRADEITEMEX221011
break

[顶部]