GOM传奇引擎冰雪城主NPC脚本,两个相同的生肖.攻魔道随机1-4%

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GOM传奇引擎冰雪城主NPC脚本,两个相同的生肖.攻魔道随机1-4%

[@main]
#IF
#Act
CloseBigDialogBox
#say
\\
<两个相同的生肖.攻魔道随机1-4%/SCOLOR=250>\\\\

\<ITEMBOX:0:17:661:0:-31:76:76:1648221001011021031041051061071081091101117:请放入你要淬炼的生肖><开始淬炼/@火祭><ITEMBOX:6:17:661:0:-31:76:76:1648221001011021031041051061071081091101117:请放入祭品>\\







[@ItemIntoBox0]
#IF
EQUAL<$BOXITEM[0].NAME>灵鼠献瑞
#act
movS810
MOVS1灵鼠献瑞
MOVS7500
GOTO@火祭品
BREAK

#IF
EQUAL<$BOXITEM[0].NAME>牛气冲天
#act
movS811
MOVS1牛气冲天
MOVS7500
GOTO@火祭品
BREAK

#IF
EQUAL<$BOXITEM[0].NAME>如虎添翼
#act
movS812
MOVS1如虎添翼
MOVS7500
GOTO@火祭品
BREAK

#IF
EQUAL<$BOXITEM[0].NAME>势若脱兔
#act
movS813
MOVS1势若脱兔
MOVS7500
GOTO@火祭品
BREAK

#IF
EQUAL<$BOXITEM[0].NAME>龙腾九天
#act
movS814
MOVS1龙腾九天
MOVS7500
GOTO@火祭品
BREAK

#IF
EQUAL<$BOXITEM[0].NAME>金蛇狂舞
#act
movS815
MOVS1金蛇狂舞
MOVS7500
GOTO@火祭品
BREAK

#IF
EQUAL<$BOXITEM[0].NAME>铁马金戈
#act
movS816
MOVS1铁马金戈
MOVS7500
GOTO@火祭品
BREAK

#IF
EQUAL<$BOXITEM[0].NAME>羊致清和
#act
movS817
MOVS1羊致清和
MOVS7500
GOTO@火祭品
BREAK

#IF
EQUAL<$BOXITEM[0].NAME>金猴纳福
#act
movS818
MOVS1金猴纳福
MOVS7500
GOTO@火祭品
BREAK

#IF
EQUAL<$BOXITEM[0].NAME>金鸡报晓
#act
movS819
MOVS1金鸡报晓
MOVS7500
GOTO@火祭品
BREAK

#IF
EQUAL<$BOXITEM[0].NAME>天狗守护
#act
movS820
MOVS1天狗守护
MOVS7500
GOTO@火祭品
BREAK

#IF
EQUAL<$BOXITEM[0].NAME>金猪如意
#act
movS821
MOVS1金猪如意
MOVS7500
GOTO@火祭品
BREAK
ReturnBoxItem5
MESSAGEBOX操作失败!只允许放如相同的【生肖】
BREAK





[@ItemIntoBox6]
#IF
EQUAL<$BOXITEM[0].NAME>灵鼠献瑞
EQUAL<$BOXITEM[6].NAME>灵鼠献瑞
#act
movS810
MOVS7500
GOTO@火祭品
BREAK

#IF
EQUAL<$BOXITEM[0].NAME>牛气冲天
EQUAL<$BOXITEM[6].NAME>牛气冲天
#act
movS811
MOVS7500
GOTO@火祭品
BREAK

#IF
EQUAL<$BOXITEM[0].NAME>如虎添翼
EQUAL<$BOXITEM[6].NAME>如虎添翼
#act
movS812
MOVS7500
GOTO@火祭品
BREAK

#IF
EQUAL<$BOXITEM[0].NAME>势若脱兔
EQUAL<$BOXITEM[6].NAME>势若脱兔
#act
movS813
MOVS7500
GOTO@火祭品
BREAK

#IF
EQUAL<$BOXITEM[0].NAME>龙腾九天
EQUAL<$BOXITEM[6].NAME>龙腾九天
#act
movS814
MOVS7500
GOTO@火祭品
BREAK

#IF
EQUAL<$BOXITEM[0].NAME>金蛇狂舞
EQUAL<$BOXITEM[6].NAME>金蛇狂舞
#act
movS815
MOVS7500
GOTO@火祭品
BREAK

#IF
EQUAL<$BOXITEM[0].NAME>铁马金戈
EQUAL<$BOXITEM[6].NAME>铁马金戈
#act
movS816
MOVS7500
GOTO@火祭品
BREAK

#IF
EQUAL<$BOXITEM[0].NAME>羊致清和
EQUAL<$BOXITEM[6].NAME>羊致清和
#act
movS817
MOVS7500
GOTO@火祭品
BREAK

#IF
EQUAL<$BOXITEM[0].NAME>金猴纳福
EQUAL<$BOXITEM[6].NAME>金猴纳福
#act
movS818
MOVS7500
GOTO@火祭品
BREAK

#IF
EQUAL<$BOXITEM[0].NAME>金鸡报晓
EQUAL<$BOXITEM[6].NAME>金鸡报晓
#act
movS819
MOVS7500
GOTO@火祭品
BREAK

#IF
EQUAL<$BOXITEM[0].NAME>天狗守护
EQUAL<$BOXITEM[6].NAME>天狗守护
#act
movS820
MOVS7500
GOTO@火祭品
BREAK

#IF
EQUAL<$BOXITEM[0].NAME>金猪如意
EQUAL<$BOXITEM[6].NAME>金猪如意
#act
movS821
MOVS7500
GOTO@火祭品
BREAK
ReturnBoxItem6
MESSAGEBOX操作失败!只允许放如相同的【生肖】
BREAK





[@火祭品]
#IF
#Act
CloseBigDialogBox
#say
\\
<两个相同的生肖.攻魔道随机1-4%/SCOLOR=250>\\\\

\<ITEMBOX:0:17:661:0:-31:76:76:1648221001011021031041051061071081091101117:请放入你要淬炼的生肖><开始淬炼/@火祭><ITEMBOX:6:17:661:0:-31:76:76:1648221001011021031041051061071081091101117:请放入祭品>\\





[@火祭]
#ACT
SetUpgradeItem0

#IF
NOTEQUAL<$BOXITEM[0].NAME_G><$BOXITEM[0].NAME>
#act
ReturnBoxItem0
MESSAGEBOX你放入的物品,已经火祭过了,不能在重复火祭!

#IF
CHECKGAMEGIRD><$STR(S7)>
EQUAL<$BOXITEM[0].NAME><$STR(S1)>
EQUAL<$BOXITEM[6].NAME><$STR(S1)>
CheckContainsText<$BOXITEM[0].NAME><$STR(S1)>
CheckContainsText<$BOXITEM[6].NAME><$STR(S1)>
#act
DELBOXITEM6
DELBOXITEM7
DELAYGOTO500@升级祭品
BREAK
#ELSEACT
ReturnBoxItem0
ReturnBoxItem6
ReturnBoxItem7
MESSAGEBOX请放入相同的物品,或者灵符不足!
BREAK

[@升级祭品]
#ACT
MOVRS405
MOVRS505
MOVRS605
GAMEGIRD-<$STR(S7)>
ChangeItemName-1真·<$STR(S1)>
CHANGECUSTOMITEMABIL-1713
CHANGECUSTOMITEMABIL-1814
CHANGECUSTOMITEMABIL-1915
CHANGECUSTOMITEMABIL-1731
CHANGECUSTOMITEMABIL-1831
CHANGECUSTOMITEMABIL-1931
CHANGECUSTOMITEMABIL-1727
CHANGECUSTOMITEMABIL-1828
CHANGECUSTOMITEMABIL-1929
CHANGECUSTOMITEMABIL-170254
CHANGECUSTOMITEMABIL-180254
CHANGECUSTOMITEMABIL-190254
CHANGECUSTOMITEMVALUE-17=<$STR(S4)>
CHANGECUSTOMITEMVALUE-18=<$STR(S5)>
CHANGECUSTOMITEMVALUE-19=<$STR(S6)>
UpDateBoxItem0
ReturnBoxItem0
break

[顶部]